Qt Signals And Slots Tutorial

3/27/2022by admin

The slot can be any callable Python function. In PyQt, connection between a signal and a slot can be achieved in different ways. Following are most commonly used techniques: QtCore.QObject.connect(widget, QtCore.SIGNAL(‘signalname’), slotfunction) A more convenient way to call a slotfunction, when a signal is emitted by a widget is as. The Qt signals/slots and property system are based on the ability to introspect the objects at runtime. Introspection means being able to list the methods and properties of an object and have all kinds of information about them such as the type of their arguments. QtScript and QML would have hardly been possible without that ability. Qt/C - Tutorial 073. Signals and slots. Connecting Slots to Overloaded Signals in the Qt5 Syntax. Quite a frequent problem when working with signals with slots in Qt5, according to my observations on the forum, is the connection of slots in the syntax on the pointers to signals having an over. The button click (signal) is connected to the action (slot). In this example, the method slotmethod will be called if the signal emits. This principle of connecting slots methods or function to a widget, applies to all widgets. Each PyQt widget, which is derived from QObject class, is designed to emit ‘ signal ’ in response to one or more events. The signal on its own does not perform any action. Instead, it is ‘connected’ to a ‘ slot ’. The slot can be any callable Python function.

Graphical applications (GUI) are event-driven, unlike console or terminal applications. A users action like clicks a button or selecting an item in a list is called an event.

If an event takes place, each PyQt5 widget can emit a signal. A signal does not execute any action, that is done by a slot.

Related course:
Create GUI Apps with PyQt5

Signals and slot introduction
Consider this example:

The button click (signal) is connected to the action (slot). In this example, the method slot_method will be called if the signal emits.

This principle of connecting slots methods or function to a widget, applies to all widgets,

or we can explicitly define the signal:

PyQt supports many type of signals, not just clicks.

Example
We can create a method (slot) that is connected to a widget. A slot is any callable function or method.

On running the application, we can click the button to execute the action (slot).

If you are new to programming Python PyQt, I highly recommend this book.

Build complex application behaviours using signals and slots, and override widget event handling with custom events.

As already described, every interaction the user has with a Qt application causes an Event. There are multiple types of event, each representing a difference type of interaction — e.g. mouse or keyboard events.

Events that occur are passed to the event-specific handler on the widget where the interaction occurred. For example, clicking on a widget will cause a QMouseEvent to be sent to the .mousePressEvent event handler on the widget. This handler can interrogate the event to find out information, such as what triggered the event and where specifically it occurred.

You can intercept events by subclassing and overriding the handler function on the class, as you would for any other function. You can choose to filter, modify, or ignore events, passing them through to the normal handler for the event by calling the parent class function with super().

However, imagine you want to catch an event on 20 different buttons. Subclassing like this now becomes an incredibly tedious way of catching, interpreting and handling these events.

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Thankfully Qt offers a neater approach to receiving notification of things happening in your application: Signals.

Signals

Instead of intercepting raw events, signals allow you to 'listen' for notifications of specific occurrences within your application. While these can be similar to events — a click on a button — they can also be more nuanced — updated text in a box. Data can also be sent alongside a signal - so as well as being notified of the updated text you can also receive it.

The receivers of signals are called Slots in Qt terminology. A number of standard slots are provided on Qt classes to allow you to wire together different parts of your application. However, you can also use any Python function as a slot, and therefore receive the message yourself.

Load up a fresh copy of `MyApp_window.py` and save it under a new name for this section. The code is copied below if you don't have it yet.

Basic signals

First, let's look at the signals available for our QMainWindow. You can find this information in the Qt documentation. Scroll down to the Signals section to see the signals implemented for this class.

Signals And Slots Tutorial In Qt

Qt 5 Documentation — QMainWindow Signals

As you can see, alongside the two QMainWindow signals, there are 4 signals inherited from QWidget and 2 signals inherited from Object. If you click through to the QWidget signal documentation you can see a .windowTitleChanged signal implemented here. Next we'll demonstrate that signal within our application.

Qt Designer Signals And Slots Tutorial

Qt 5 Documentation — Widget Signals

The code below gives a few examples of using the windowTitleChanged signal.

Qt Signals And Slots Tutorial
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Try commenting out the different signals and seeing the effect on what the slot prints.

Signals

We start by creating a function that will behave as a ‘slot’ for our signals.

Then we use .connect on the .windowTitleChanged signal. We pass the function that we want to be called with the signal data. In this case the signal sends a string, containing the new window title.

If we run that, we see that we receive the notification that the window title has changed.

Events

Next, let’s take a quick look at events. Thanks to signals, for most purposes you can happily avoid using events in Qt, but it’s important to understand how they work for when they are necessary.

As an example, we're going to intercept the .contextMenuEvent on QMainWindow. This event is fired whenever a context menu is about to be shown, and is passed a single value event of type QContextMenuEvent.

To intercept the event, we simply override the object method with our new method of the same name. So in this case we can create a method on our MainWindow subclass with the name contextMenuEvent and it will receive all events of this type.

If you add the above method to your MainWindow class and run your program you will discover that right-clicking in your window now displays the message in the print statement.

Sometimes you may wish to intercept an event, yet still trigger the default (parent) event handler. You can do this by calling the event handler on the parent class using super as normal for Python class methods.

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This allows you to propagate events up the object hierarchy, handling only those parts of an event handler that you wish.

However, in Qt there is another type of event hierarchy, constructed around the UI relationships. Widgets that are added to a layout, within another widget, may opt to pass their events to their UI parent. In complex widgets with multiple sub-elements this can allow for delegation of event handling to the containing widget for certain events.

However, if you have dealt with an event and do not want it to propagate in this way you can flag this by calling .accept() on the event.

Alternatively, if you do want it to propagate calling .ignore() will achieve this.

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In this section we've covered signals, slots and events. We've demonstratedsome simple signals, including how to pass less and more data using lambdas.We've created custom signals, and shown how to intercept events, pass onevent handling and use .accept() and .ignore() to hide/show eventsto the UI-parent widget. In the next section we will go on to takea look at two common features of the GUI — toolbars and menus.

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